Harisson

Name: Harisson Leeray
Age: 17
Height: 5' 10"
Weight: 164 lbs

Level: 8
Trainer EXP: 5/10

Physical Evasion: 1
Special Evasion: 1
Speed Evasion: 2

Hit Points: 65/65
Injuries: 0
AP: 6/6
HP 13
Attack 10
Defense 8
Special Attack 5
Special Defense 8
Speed 14
BODY
Acrobatics Adept Intimidate Untrained
Athletics Pathetic Stealth Novice
Combat Adept Survival Untrained
MIND
General Untrained Pokémon Novice
Medicine Untrained Technology Pathetic
Occult Untrained Perception Expert
Guile Untrained
SPIRIT
Charm Untrained Focus Untrained
Command Adept Intuition Untrained
Capabilities
Overland 5 Swim 2
High Jump 1 Long Jump 2
Power 5 Throwing Range 5
Levitate 6 Darkvision
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Background: Gale Blessed
"The wind talks to me, even when I don't want it to."
Rank Up: Adept Perception, Novice Acrobatics
Rank Down: Athletics, General Education, Technology Education

Moves
Name Frequency AC Type Damage Range Keywords Special Effect
Struggle At-Will 3 Normal 1d8+8 Physical Melee, 1 Target -
Shortbow At-Will 4 Normal 2d6+8 Physical Range 12, 1 Target Weapon -
Bullseye EOT 3 Normal 2d6+10 Physical Range 12, 1 Target Weapon Bullseye is a Critical Hit on 16+.

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Abilities
Name Usage Description
Sniper Static When you get a Critical Hit, the attack deals +3d10 additional damage.

Pokemon

Party:
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Overland 6
Swim 4
Sky 8
High Jump 3
Long Jump 3
Power 5
Guster

Columba:
Female Unfezant
Type: Normal/Flying Evasion: 2/2/3 Tutor Points: 2/6
Level 25, 745 EXP HP: 74/74 Injuries: 0 Size: Small, WC 2
Training Held Item: Bright Powder Digestion: - Regimen: Brutal Training
Ability Usage Description
Rivalry Static Whenever the user deals direct damage to a target of the same gender, increase the Damage dealt by +5.
Super Luck Static The Pokémon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by 2.
Twisted Power Static The user adds half of their Attack Stat to the damage rolls of their Special Moves, and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack.
Mach Speed Static The user gains a +5 bonus to Damage Rolls when using attacks of the Flying Type. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.
Distracted (+HP, -DEF)
Stat Base Added Value
Hit Points 9 +6 15
Attack 12 +6 18
Defense 6 +5 11
Special Attack 7 +7 14
Special Defense 6 +5 11
Speed 9 +6 15
Skills
Athletics Acrobatics Combat Stealth Perception Focus
4d6+2 4d6 4d6 2d6 3d6+2 4d6
Improvements / Edges
Source TP Cost Effect
Mixed Power 2 The user gains the Twisted Power Ability.
Type Ace 2 The user gains the Mach Speed Ability.
Moves
Name Frequency AC Type Damage Keywords Special Effect
Struggle At-Will 4 Normal 1d8+6 Physical Melee, 1 Target -
Air Cutter At-Will 2 Flying 2d8+10 Special Cone 2 Air Cutter is a Critical Hit on 18+.
Detect Scene - Fighting Status Self, Interrupt, Shield, Trigger If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
Dragon Heart At-Will - Dragon Status Self The user becomes Draconic. While Draconic, the user’s Critical Range is extended by 2, or 18+ if the Critical Range is not otherwise extended. Whenever the User uses a Flying Type Move or Struggle Attack while Draconic, they may instead use it as a Dragon Type. Being switched will cause this effect to end.
Quick Attack At-Will 2 Normal 2d6+8 Physical Melee, 1 Target, Priority -
Roost Daily x2 - Flying Status Self The user regains Hit Points equal to half of its full Hit Points. If the user is a Flying Type, it loses the Flying Type until the start of their next turn.
Steel Wing At-Will 3 Steel 2d6+10 Physical Melee, 1 Target, Pass, Spirit Surge Raise the user’s Defense 1 Combat Stage on 15+.

Inheritance List: Steel Wing (learned), Hypnosis

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